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Prologue

Samantha Martin trains raccoons to play basketball and rats to bowl. She says that what we want from animals is for them to imitate humans.

Prologue

Ira talks about one of the purest expressions of ordinary folks' desire to be detectives: a child's detective notebook — full of information, secret codes, cases, and an application to become an FBI agent.

Prologue

Host Ira Glass talks with Stephen Goldin, author of an online guide that prescribes 23 rules for comic fans to follow when mingling with professional sci-fi authors at sci-fi conventions. For instance: don't try to start a discussion with a pro on the way to the bathroom.

Prologue

Host Ira Glass talks to two different people who have stories they just can't get over...stories that make them cringe...and stories from which we can glean what makes a cringe story different from other kinds of stories.

Prologue

We hear three stories of how conflicts are resolved in offices. Two of those stories come from sociologist Calvin Morrill, who studied the executive suites at a number of large companies in his book The Executive Way: Conflict Management in Corporations.

Act One: Gameboy Grows Up

Ira continues with Cole Lindbergh and the hundred teenagers who work for himin the games department at Worlds of Fun. We watch them compete againsteach other to see who can do the most business, in Cole's Sweet Sixteenbracket tournament, which pits all 32 games in the park against each other.